Sega Game Gear
The Game Gear was Sega's 1990 attempt to rival the Game Boy's dominance over the handheld market. It was also Sega's attempt to rival the Tesla Coil in pure energy inefficiency. Color and a backlight came at the cost of murdering AA batteries at a blistering rate of six every five hours. Superior graphics couldn't justify breaking the bank for battery costs, plugging it into a wall indoors was silly because if you were indoors you could play a way better Genesis or SNES, and plugging it into a cigarette lighter would result in draining the car battery and getting lost in Deliverance country. The fearsome machines of Dr. Robotnik start to look pretty nice compared to a real-life angry dad kicking the shit out of you for being a disappointment. Even if you have a nice dad, there's still those sexually abusive rednecks to worry about.
Nintendo Virtual Boy
Developed by legendary video game industry figure Gunpei Yokoi, creator of the Game Boy, and released in 1995, the Virtual Boy was a large headset that went over a gamer's face. The games were rendered entirely in red LED lights and featured actual 3D graphics. There was just the small problem of the unit being hideously ugly and uncomfortable, the games all sucking, and the probable blindness caused by playing it for over an hour.
Is this the ball and chain chick from Kill Bill right after Uma Thurman killed her, or is she just another victim of Red LED lights? I'll let you be the judge.
Nintendo intended for the Virtual Boy to tide the company over until the Nintendo 64 came out. After more unexpected delays to the 64, the Virtual Boy was rushed onto store shelves, and this is at least part of the reason why it sucked so hard and failed miserably at the marketplace. Afterwards, Nintendo pulled quite possibly the biggest dick move in gaming industry history and treated Yokoi as an outcast until he left the company in disgrace, despite the fact that his Game Boy sold close to 120 million units. That would be like stripping a guy who cured cancer of his medical license because he developed an ineffective wart cream.
Tiger Game.com
In 1997, Tiger became yet another company to make yet another unsuccessful attempt to challenge Nintendo's dominance in the handheld market. Some companies tried to succeed by bringing innovative new technology or greater graphical power to the table, but only Tiger challenged the Game Boy juggernaut with a screaming, verbally abusive midget.
The handheld featured an ad campaign with a vertically challenged pitchman telling a large crowd that the Game.com "plays more games than you idiots have brain cells!" Tiger was hit with the shocking realization that telling the entire country they have less than 21 brain cells (You fucking talked up the size of your library when you only had 21 games? Are you shitting me?) didn't make people want to buy their game system. The commercial marked a gaming company's biggest failure at attracting an audience through reverse psychology marketing since Sega's "The Saturn wants you all to eat shit and die!" campaign, though it was eventually surpassed by Microsoft's 2001 "We don't even want cocksuckers like you playing Halo!" line of ads.
Atari Lynx
For my commentaries on all of these gaming consoles, I looked up a list of every console ever made, and my response to more than a few of them was "What the hell is that thing and why don't I remember it ever existing?" The Atari Lynx falls within this category. I could tell you that the Lynx was a color handheld released in 1989 that featured groundbreaking graphics and a host of impressive innovations, but ultimately succumbed to the Game Boy's unstoppable advertising campaign and long list of quality games, or I could tell you that the Atari Lynx was a deformed baby named Ted who spent the first sixteen years of his life as a clown-suited circus freak, escaped from the cruel ringleader, and found himself alone in a world that doesn't understand him. He plunged into a pit of alcoholism until he saw the light and became a servant of Christ. Then he took communion, and the sip of wine rekindled his raging alcoholism and he got hammered and drove a tractor off a cliff and into the sea, dying on impact. You don't fucking remember the Atari Lynx anymore than I do, so either story would be all the same to you anyway.
Nintendo Game Boy / Game Boy Color
The original was released in 1989 and the color version in 1998. Despite the monochromatic display of the Game Boy and the obvious lack of graphical muscle of both versions, the Game Boy models still managed to completely dominate the market for 12 years. Nintendo was the only company that understood why the hell portable gaming exists in the first place. Every other company tried to top the Game Boy with a more graphically powerful machine that cost $100 more and in a matter of hours ate enough batteries to power a third-world nation. They never realized that kids didn't want a mind-blowing, technically impressive gaming experience from their handhelds, all they wanted was something to do in the backseat during long car trips. All a portable system really needed to do was be more interesting than Nebraska fields, annoying little sisters, and miserable sexually repressed parents who think a family trip to the Grand Canyon will help everyone connect. 19 years later, Nintendo remains the only company in the world that ever understood that all we fucking want is an affordable and pleasant way to pass the time until we can play real video games on an actual TV.
Sega Nomad
Sega released this portable Genesis in 1995 as a second attempt to take over the handheld market after the relative disappointment of the Game Gear. Sega made a smart move to make a portable console that plays Genesis cartridges. The Nomad already had a huge library filled with excellent games without anyone lifting a finger, and any new game made automatically found a way in with two user bases. Sega really thought of everything this time. Now there's just the small matter of the Game Gear's short battery life. The Game Gear killed a set of batteries in only five hours, which was by far its biggest flaw. Let me do a little research here to see how much battery life the Nomad has.... okay, that has to be a misprint, let me look somewhere else.... okay, wow. TWO FUCKING HOURS?!? ARE YOU SHITTING ME??? Oh, and great name for your console, Sega. There's nothing more hip and cutting edge than gathering berries and occasionally poking an animal with a sharp stick, is there? Shit, at least call it the Viking or the Velociraptor or the Tantric Sex Machine or something cool.
Pictured: Imagery that's totally rad and appealing to gamers
Nokia N-Gage
This cell phone / video game handheld hybrid was a widespread gaming industry joke from the day it was conceived. From a clumsy interface that required you to remove the fucking battery to switch games, a "sidetalking" feature that made you look like Captain Dumbass of the Dumbass Navy if you ever used it, and a screen that gave it a higher vertical dimension than horizontal, making it the opposite of EVERY GODDAMN SCREEN IN THE HISTORY OF SCREENS, everything about this thing was and still is a failure. Unfortunately for me, in its time it received a surprisingly high amount of press coverage just based on how laughable it was, and it means every joke that could possibly be written about it has already been taken. I had an easy time making jokes about the Tiger Game.com or Panasonic 3DO because the market for jokes on those systems isn't completely saturated. Making an all-new N-Gage joke that nobody has ever heard is about as impossible as making a fresh and new "George W. Bush is dumb" joke. So instead of the same tired shit, I'm going to share a joke my friend told me in high school:
Nokia N-Gage
This cell phone / video game handheld hybrid was a widespread gaming industry joke from the day it was conceived. From a clumsy interface that required you to remove the fucking battery to switch games, a "sidetalking" feature that made you look like Captain Dumbass of the Dumbass Navy if you ever used it, and a screen that gave it a higher vertical dimension than horizontal, making it the opposite of EVERY GODDAMN SCREEN IN THE HISTORY OF SCREENS, everything about this thing was and still is a failure. Unfortunately for me, in its time it received a surprisingly high amount of press coverage just based on how laughable it was, and it means every joke that could possibly be written about it has already been taken. I had an easy time making jokes about the Tiger Game.com or Panasonic 3DO because the market for jokes on those systems isn't completely saturated. Making an all-new N-Gage joke that nobody has ever heard is about as impossible as making a fresh and new "George W. Bush is dumb" joke. So instead of the same tired shit, I'm going to share a joke my friend told me in high school:
So this woman sees a guy in a park. She goes up to him and says, "I saw you on the news! You're the guy who's famous for having five penises! I have a question, how in the world does your underwear fit?" The man looked at her and said, "My dear, my underwear fits like a glove!"
Yeah, I should have made a sidetalking joke and just called it a day.
Nintendo Game Boy Advance
In 2001, Nintendo released this affordable, powerful, durable machine that boasts a large library filled with excellent games that came in the form of unbreakable cartridges. It wasn't enough for Nintendo to make a new handheld system that was excellent and resistant to criticism in every imaginable way, they also had the nerve to make a system that is completely resistant to jokes. What the hell can I rip on this thing for? Am I supposed to make fun of it for being too good? I could rip on it for having a distressingly large number of awful video games based on Disney Channel TV series, but those games weren't exactly Nintendo's idea.
That's so Raven? More like That's so Gay!! OH SNAP!! I totally need somebody to share disgustingly smug grins and high fives with when I come up with sick burns like that. I need an Amy Poehler to my Tina Fey.
Making fun of the GBA for having those games would be like making fun of paper for the existence of romance novels, or criticizing the cells of the human body for the existence of cancer.
Neo-Geo Pocket Color
The NGPC was a completely badass machine that cost only $69 at launch, stayed powered for an astonishing 40 hours on two AA batteries, and featured a strong lineup of wicked first-party games. As anyone who's familiar with the retarded tastes of the average human could have guessed, the console almost immediately failed due to poor sales. If you're wondering how I feel about the failure of this device, let me put it this way: if a mad scientist came up to me and told me he was going to eliminate all human life with his matter destroying device and he gave me a map to his secret hideout and all I had to do to save the human race was call the police and tell them where to go, there's a pretty good chance I'd pour myself some lemonade, lean back in my recliner, mutter "a race that didn't buy the Neo-Geo Pocket Color don't deserve to live," and do nothing.
Sony PSP
Released in 2004, Sony released the PSP to try to grab a piece of a handheld market long dominated by Nintendo. After the astonishing successes of the Atari Lynx, Sega Game Gear, Sega Nomad, Neo-Geo Pocket, Neo-Geo Pocket Color, Game.com, Nokia N-Gage, Bandai Wonderswan, NEC Turbo Express, Tapwave Zodiac, and Gizmondo, Sony realized that challenging Nintendo in the handheld market has a clear historical pattern of being a completely wise and profitable business decision and went ahead with their plans. Not a single person has criticized the PSP or Sony for their brilliant decision since.
Nintendo DS
Released in 2004, you might not want to smell the right foot of the Nintendo DS because it's wedged so firmly up the PSP's ass. When it isn't killing the PSP in sales and just generally lacerating its colon, it's offering a variety of innovative and fun experiences for gamers of all ages. It's appeal is so broad that it gives both normal people and raging misanthropes reason to cheer. Normal people enjoy the fun video games, while people with a seething hatred of humanity have their ill will justified by the fact that Nintendogs has sold over 18 million copies and counting. Honestly, if you're faced with the fact that over 18 million people are delighted by a game that consists entirely of taking care of and petting a virtual dog, it's almost impossible to not hate the human race just a little.